I’m currently co-writing a paper to be presented at a future academic conference
the Foundations of Digital Games Conference held in Monterey in June 2010, exploring narrative schemas and how much these schemas can be tapped to help design serious games and simulations. Huh?! Don’t worry — I’ll fill you in more if the paper’s accepted.
This is something of a follow-up to my contribution to the AAAI Spring Symposium on Intelligent Narrative Technologies in Spring 2009. As a practicing screenwriter and as a college professor, I think about narrative a lot, and it’s been interesting to contribute to the discussion of deepening designed narrative in simulation environments.